![]() ![]() And if I turn my mind back to when I saw it first, you do want to investigate all of those nooks and crannies. Julian Gerighty: We were talking about this the other day, but Episode IV - the cantina in Mos Eisley is going to be recreated in this game. And I feel like that lends itself to open world. : I always felt like Star Wars was designed with such a sense of history that you want to explore it. So you may have some objectives, but you are going to be distracted by your curiosity as a player. They're going to be really driving their adventure with all of the opportunities that an open world means. But it's also, for me, an opportunity to have the player step into the world of Star Wars, step into those locations both new and iconic, and really discover and direct the experience that they want. Julian Gerighty: On one side, it's what the team at Massive and our co-development studios that we're working with are really good at creating. Why do you think that Star Wars fits that genre so well? ![]() : Star Wars Outlaws is the first open-world Star Wars game. So, the original trilogy is extremely important to me as a creator and as a fan. So it set off a lifelong fascination with science fiction, video games, with the possibilities of technology, all of the things that make me who I am today. But just the fact that there was this Star Wars adventure that was even further than what we'd imagined while playing with toys, onscreen, was simply mind blowing. I mean, it's tough to describe in today's landscape of incredible images all the time. : What impact did it have on you at the time? But if I didn't, it was in January 1978, just afterwards, once the movie went. So I'm pretty sure that I saw it in 1977. Julian Gerighty: I grew up in the UK, and we got Star Wars in December 1977, which means that at the time, the word of mouth, the phenomenon gained steam, and it was a big, big deal for the movie to come out there. To mark the occasion, spoke at length with creative director Julian Gerighty, discussing why the team chose the scoundrel archetype for the game, how Kay and her companion Nix will work together, and if there’s more to ND-5’s trench coat. Following the game’s announcement in June that revealed a first look at gameplay, a new behind-the-scenes featurette just premiered at San Diego Comic-Con 2023 during a dedicated panel. Coming in 2024 for Xbox Series X|S, PlayStation 5, and PC, Star Wars Outlaws puts fans in the role of Kay Vess, an up-and-comer in the seedy side of the galaxy. Thankfully, Star Wars Outlaws, the first ever open-world Star Wars game from Massive Entertainment in collaboration with Lucasfilm Games, promises to let players experience all the shady deals, backstabbing, and blaster shootouts for themselves. It’s not easy for our favorite scoundrels to navigate the Star Wars underworld, but it sure looks like fun. The Massive Entertainment creative director shares more about turning the galaxy far, far away into an open world. ![]()
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